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Stronghold Legends game review.

The original game Stronghold Legends made the player feel like a medieval feudal lord - here it was necessary to build a castle and ensure the prosperity of the family estate, protect it from rebellious vassals and lay siege to enemy fortresses.

Stronghold Legends is the backstory of the original game and takes us into the world of medieval sagas and legends. The campaign consists of three parts: in the first we play as King Arthur and the Knights of the Round Table, in the second, we follow in the footsteps of Siegfried, and in the third, the most interesting, we try on the armor of Count Dracula, who made a deal with the devil to free his native Transylvania.

Well, to add a little variety to the "setting", the developers have added elements of the same sagas and legends to the game. Now, in addition to knights and archers, dragons and giants are at our service, and witches and werewolves have joined the ranks of Dracula's troops. True, such a decision has a rather negative effect on the balance, so it will most likely be polished in corrections.

By the way, the first Stronghold Legends became popular largely due to the organic combination of economic and combat components. This not only diversified the gameplay, but also added realism to what was happening - after all, in fact, the noble knights had to take care of their daily bread. In Legends, the emphasis is shifted towards the combat section. We defend our estates and (less often) lay siege to enemy castles. Is this good or bad? If the developers proposed something new in the tactical mode, then we would definitely say: "Good." But when it turns out that the gameplay is completely copied from the RTS five years ago, it becomes sad.

Forget about the protracted sieges typical of the Middle Ages in accordance with all the rules of the art of war - here the unpretentious "rush" rules. First, with the help of peasants, we raise the economy for a long time and tediously, simultaneously fighting off small enemy detachments, we establish the uninterrupted work of the gunsmiths and the tax collector, we produce a dozen catapults, a hundred or two "pikemen" and archers, and then - forward to storm the enemy fortress. Boring! The situation is aggravated by the completely deranged artificial intelligence of both the enemy and our subordinates. Any battle between slender infantry ranks turns into a multi-colored dump, and inconvenient control makes it impossible to coordinate the army's actions.

The maps in Stronghold Legends are frankly small - they don't smell anything epic here. Sometimes they are generally made in the best traditions of "shareware-arcades": there is your castle with a piece of adjacent territory, which is attacked from all sides by enemy units. Fascinating, huh?

The graphical part is not bad, but nothing more. Blurry textures, jerky animation of units - the project of 2006 does not pull in any way. FireFly has a slightly better musical accompaniment: it, at least, does not get boring.

So Stronghold Legends is far from the best product in the series. The addition of folklore elements and the emphasis on the warhead absolutely do not compensate for the banal gameplay, which, moreover, has lost all its epic character. Fans of the original can take a look, but fans of large-scale battles and sieges are better off looking for something else.

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