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F.E.A.R. game review 2: Project Origin.

"F.E.A.R." one of the most controversial games of recent times. You may meet two people who discuss the merits and demerits of the game, but this discussion will get you nowhere.

"It's boring running through the corridors." "No no". "Yes, that's ... okay, it doesn't matter." This is a couple of phrases from a controversy over atmosphere. Most will agree that the fight is at close range and rather "brutal", but not everyone is afraid of this.

More different environments, entrances and exits. And also more types of people - not just one person and many of his clones. More fear, not just a fearful ghost girl in sight. These are the main goals of Monolith, which they pursue, creating their own unique and unrepeatable "horror-action".

You probably know that this game is the unofficial continuation of F.E.A.R. But while Origin loses its name, it becomes part of the F.E.A.R. universe. And here is a character named Alma. An unkempt girl with murderous "paranormal" powers. Previously, you may have seen her use her terrible powers on your comrades. With the hero of the game, she almost does not interact, only leads him astray.

Finally we can see what this girl can do. Monolith claims Project Origin will have the opportunity to knock out Alma's teeth. On the way to her, of course, you will need to defeat many evil uncles. Their types will be very diverse - cowardly, stupid, cautious, dangerous, etc. Enemies will react to you in the way that artificial intelligence orders them, which works much better than ordinary scripts.

The game has special AI templates, with the help of which NPCs will become very smart and will make their way to you through every crack. Set fire to your opponent with a flamethrower, and he will try to hide behind an obstacle or throw himself into the water. If he knows that his end is near, he will jump out the window. It will stop burning after the flight, but, naturally, it will die and is unlikely to ever disturb you. You will also be given the opportunity to enjoy a cinematic video about the death of an enemy. Crysis's scary-minded Koreans may seem like yesterday to you. Not only soldiers will meet in the game. There will also be a carnivorous psychopath who grows stronger by eating human flesh. He has a bad, in terms of cleanliness, tendency to write fearful words on the walls with his own feces. Also, silent and deadly ninjas and robots will stand in your way.

In a variety of corridors and warehouses, and even with a large number of enemies, it is easy to get confused. Therefore, all the action of the game will take place in an empty city. Open spaces mean less linearity and a wide variety of combat tactics. The actions in the premises are the same - dark corridors and rivers of blood.

Given the notable interactivity, your trip through the dungeons and warehouses will remind you of an elephant in a china shop. The variety of battles, fear and armed enemies will not make Project Origin the good old "F.E.A.R.", but it certainly will not disappoint us.

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